The conference accepts theoretical and/or practical submissions in the categories of articles, animations and workshops, sent by the author(s) to conference(at)problender(dot)pt (or blenderptconf(at)gmail(dot)com) until December 10, 2012 until December 31, 2012. The final version of the submissions should be sent until February 20, 2013.
In case Blender is not your main 3D production tool you can still make a submission as long as your work has a relation to Blender. An adequate example is the migration into Blender of a project built with another 3D production tool.
Each author can freely opt between one or more submission categories and write in Portuguese and/or in English. The submission of a contribution implies the registration in the conference of at least one of the authors in order to present it as an oral presentation or a poster. The recommended poster size is A1 (594mm x 841mm) with either horizontal or vertical orientation (the conference does not support poster printing costs).
Submissions will be reviewed by the conference organizing committee. In case of acceptance, submissions will be included in the conference proceedings, which will be duly provided to the authors in PDF with ISBN. A selection of the best submissions will receive honorable mentions and a prize of 250€ will be awarded to the animation most voted by the audience.
Each category has a written template associated to it and provided in Libre Office and Microsoft Word, which authors can choose from to format their submissions. Each template includes more precise information regarding the submission category it belongs to. The templates can be download from the following table.
|Portuguese (PT)||English (EN)|
|Articles||.odt / .doc||.odt / .doc|
|Animations||.odt / .doc||.odt / .doc|
|Workshops||.odt / .doc||.odt / .doc|
Mainly of scientific indole, the articles are an excellent opportunity to present research projects or academic works, both theoretical and/or practical, previously developed or currently under development.
Mainly of artistic indole, the animations include 2D and/or 3D productions such as showreels, short films, advertisments, technical demos, making of and other productions previously developed or currently under development. The animations can also be presented as pechakuchas, with the authors compiling their works in a single template.
Mainly of technical indole, the workshops are an educational category with the potential to allow their participants to have a distinct learning in the diverse areas of 3D production.